FlixelGDX API Reference
This is the live Java API reference for the FlixelGDX framework. All pages you see here are automatically generated from the framework's Javadoc comments in its source code, so they are always up-to-date with the latest release. They are parsed and translated into Markdown files using the framework's own custom tool DocletMD.
Pick a module below to start browsing the API! If you're new to FlixelGDX, we recommend starting with the "Core" module, which contains the essential classes you'll use in your game development journey.
CoreThe framework heart. It contains all the classes you'll typically use in a game. Start here if you're new to FlixelGDX!Desktop (LWJGL3)The desktop backend, powered by LWJGL3. Most common platform for many games.Web (TeaVM)The browser backend, powered by TeaVM.AndroidThe Android backend. Still in active development.iOS (MobiVM)The iOS backend. Still in active development.
If you spot something wrong in the API docs, please file an issue against the framework repository — the API content is regenerated from there on every push.