animation
7 items
asset
9 items
audio
5 items
backend
8 items
debug
8 items
functional
13 items
graphics
4 items
group
5 items
input
7 items
logging
9 items
text
2 items
tween
5 items
util
18 items
Flixel
The static singleton entry point and global manager for the FlixelGDX framework.
FlixelBasic
The most generic Flixel object.
FlixelCamera
A powerful camera class that controls world-to-screen projection, parallax scrolling, zoom, and screen effects such as flash, fade, and shake.
FlixelGame
The game object used for containing the main loop and core elements of the game.
FlixelObject
The base class for all visual/spatial objects in Flixel.
FlixelSprite
The core building block of all FlixelGDX games.
FlixelState
The core building block for every FlixelGDX game.
FlixelSubState
A FlixelSubState can be opened inside a FlixelState.